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GAMES

FEATURE

54

jbhifi.com.au

MARCH

2016

GAMES

Espionage, the Cold War, international terrorism, covert operations: these are all themes

found throughout Tom Clancy games, and I’ve probably played just about every title released

in the franchise. Not all entries in the video game series bearing the author’s name have

delivered the goods, but there have been some absolute belters along the way. Opinions may

differ, but here are five that have lodged, like mortar shrapnel, in my memory bank.

Tom Clancy's Ghost Recon

(2001)

Ghost Recon

was a pioneer in tactical shooters, following in the boots of

Rainbow Six

. However, it traded all-out FPS for a more slow-

paced, calculated, and carefully planned shooter experience with a story that would bizarrely echo actual events that played out when

Russia invaded Georgia in the same year that the game was set. The methodical approach to each of the 15 missions gave the game a

sense of realism that, despite the inferior graphics, had the potential to raise the anxiety levels at regular intervals.

The Xbox version of

Ghost Recon

was the first game that Red Storm Entertainment developed for home console.

Tom Clancy's Splinter Cell

(2002)

Enter NSA Agent Sam Fisher. Most gamers who have followed the Tom

Clancy titles will remember the first time they played

Splinter Cell

.

Ushering in a new dimension in stealth gaming and using the Unreal

Engine, the lighting and shadow effects in the game were revolutionary;

the game would enable Ubisoft to go head-to-head with Kojima’s Metal

Gear monster. Although not created by Tom Clancy, the author gave the

thumbs up to the concept and the

game put Ubisoft Montreal on the map,

establishing an ongoing franchise in the

process.

A delivery van in the game had the name

St-Hubert emblazoned across the side.

This is the name of a popular restaurant

in Montreal that the developers would

frequent during production.

Tom Clancy's Splinter Cell: Chaos Theory

(2005)

The third game in the series is a darker entry in the Splinter Cell canon, which at the time

of release, featured a huge visual step-up. The implementation of a knife and the delivery

of a swift fatal strike had players, unsurprisingly, using this effective, silent weapon

frequently. In

Chaos Theory

, missions can be approached in more than one way, offering

variety that keeps the game challenging. With better AI and a handy co-op mode,

Chaos

Theory

delivered just enough to keep things interesting.

as such was banned in South Korea until 2006.

Tom Clancy's

Rainbow Six:

Vegas 2

(2008)

Break down the door, set your gun

to auto, and open the lead hose as

only you can in

Rainbow Six

. The

excellent

Vegas 2

returns players to

the explosive first-person shooter

action and well-designed levels

synonymous with the series. Sin

City provides the backdrop once

more in a game that certainly does

little to reinvent, but provides

plenty to entertain. Yes, the

campaign might be short, but with

a robust multiplayer on hand,

Vegas

2

is a bollock-busting barrel of fun.

The game was heavily censored

in Germany. In multiplayer, the

censored and uncensored versions

are not compatible.

Tom Clancy's

Rainbow Six:

Rogue Spear

(1999)

A follow-

up to the

excellent

original

Rainbow Six

,

Rogue Spear

didn’t so much

revolutionise the series as

improve upon a successful

formula. Visually, the first-person

tactical shooter was a significant

improvement and weather effects

were included for the first time,

adding a new challenge to player

strategy. A compelling story,

improved AI (a little too tightened

at times), excellent mission depth

and at times gruelling gameplay

meant that if you didn’t play the

first

Rainbow Six

, you probably

wouldn’t have a clue what was

going on.

Tom Clancy coined the term

‘Rogue Spear’, as a reference to a

non-state entity in possession of

nuclear weapons.

By Paul Jones