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The

TWILIGHT

Returns

What prompted the decision to remake

The

Legend of Zelda: Twilight Princess

?

Mr. Aonuma:

Before starting development on

the new Zelda title for Wii U that we’re currently

working on, we tested HD remakes of past Zelda

titles in order to consider the Wii U’s graphical

power.

We worked with

Twilight Princess

and

Wind

Waker,

and the results of creating HD versions for

both titles were good, so we planned to develop

them officially.

We created the remake and released

Wind

Waker

first, considering the order in which the

original title first released.

We planned to remake

Twilight Princess

next,

however the Zelda team had already started to

develop the new Zelda title for Wii U. Therefore,

we looked for a company who could create the

remake.

As a result, Tantalus accepted our offer

which allowed our dreams for a remake

version for this title to come true.

When was the decision made

to create a HD remake for

Twilight Princess

? How long does

a process such as this usually take?

The decision was finalised when it was

decided that Tantalus would collaborate for this

title, and the project started at the end of 2013

with the verification of technology.

The process for such decisions varies

depending on the situation and specific project,

so unfortunately there’s no solid answer.

The Legend of Zelda: Twilight Princess

is considered not only one of

the best launch titles in Nintendo console history, but one of the most

notable entries in the entire Zelda franchise.This month it's back,

remade for theWii U, and

STACK

was extremely fortunate to talk

with industry and Zelda luminary Eiji Aonuma about the project.

What are some of the biggest

challenges in remaking a game like

Twilight Princess

?

It is, needless to say, that we have

to make many programming changes

in order for a title to work on different

hardware, and in creating a remake HD

version, we have to replace the existing

artwork with more highly detailed

textures. In addition, if we draw in every

detail, it might evolve to lose its original

qualities, so it’s challenging to create a

balance in that regard.

Also, we wanted to ensure the feeling

of playing could be enjoyed by current

players even 10 years after release, so

through a process of trial and error we

fixed many points.

How do you gauge whether there is

an audience for a remake of a title

like this? Do you poll for feedback or

consult forums?

Of course, I sometimes check the

reactions and feelings of players via

the Internet and so on. However, in the

case of this remake, we didn’t decide

to proceed based on the research of

players’ requests, but rather from the

perspective of whether we thought it

would be worthwhile for Zelda fans.

Actually, I am not totally sure if many

fans will purchase this title, so I am

nervously excited (ha ha).

visit

stack.net.au

GAMES

Q&A

60

jbhifi.com.au

MARCH

2016

GAMES