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Is there a temptation to improve the

gameplay, mechanics or story when

you’re presented with an opportunity

like this?

Yes, it is hard for me not to be tempted

into improving certain elements. I

was really pressed for time during the

development of the original game, so

when I paused to reflect following its

completion, it was inevitable that there

would be some parts for which I felt

“hmmm…”

Usually it is impossible to develop a

title again, however, I always consider

myself lucky to have another chance to do

so when remaking a title like this.

Are there any plans for additional

content to be released post-launch?

There is no plan for add-on content

with this title because we are focusing on

developing the new Zelda title for Wii U,

so please look forward to it.

Tantalus have been working on games

for over 20 years – what was it about

them that seemed the right fit for the

HD remake of

Twilight Princess

?

I felt they had strong developing skills

from seeing their work across remakes

of previous titles, so I decided to ask

Tantalus to remake this title.

As a result, I think they created great

work beyond my expectations.

How closely did you work with

Tantalus on the project?

Ms. Sano:

Actually, I didn’t make it

to Australia, however we utilised a video

conference and web system.

In the beginning, there was some

confusion in communicating over the

Internet, but we came to enjoy a lively

exchange of opinions as we got used to

the environment.

Most of all, it was very encouraging

for us that Tantalus always worked with

our requests.

61

Q&A

GAMES

GAMES

Assistant Director on

Twilight Princess HD,

Ms. Tomomi Sano

, talks about Australian

studio Tantalus' involvement in the project.

What kind of input did you receive

from Mr. Miyamoto or Mr. Aonuma

during the development?

There were various inputs with a focus

on improving the ease of game play. In

fact, their opening remarks were “We

want to fix something! We don’t want

to put rupees back into a treasure chest

when the wallet is full.”

The opened treasure chest is a very

important sign of how much you have

achieved, so I think many players might

have had something in the back of their

mind while playing.

Perhaps Mr. Aonuma was the one who

had something in the back of his mind

the most!

The Legend

of Zelda:

Twilight

Princess HD

is out March 5