Table of Contents Table of Contents
Previous Page  56 / 99 Next Page
Information
Show Menu
Previous Page 56 / 99 Next Page
Page Background

W

hile I was watching a 'Part Of

The Game I Am Not Allowed

To Write About', it dawned

on me that the best part of the Souls

series, perhaps gaming proper, was

criminally underrated. There’s fun,

there’s thought-provoking, there’s

challenging, and then there’s reward.

Sweet, raw, unfiltered reward.

Without having so much as a

finger on a controller, just watching

[Undisclosed Section] made my heart

pump harder. My head was light from

the adrenaline as I watched blow

after blow, dodges, failed attacks,

lost health, and then ultimately

(and somewhat inevitably) death.

Something inside me screamed to let

me have a go, to pit myself against

the implacable AI monster until I

came out on top.

That was the reward I craved

– to beat something

that would destroy me over and over

again unless I perfected myself.

And it will force you to perfect

yourself. Just like the Souls and

Bloodborne

before it, there is no

mercy, there is no safety, there is only

trial, error and death.

However, the PS4 is the moonshine

poured onto an already raging bonfire,

as the game seems larger than ever.

Crisper than ever. Smoother than

ever. The clarity of the mountains and

castles in the background is not only

gorgeous to behold, it awakens the

wanderer inside you to explore and

investigate.

So I did…and I got lost. Over, and

over, and over again, I would find a

new nook and cranny and enemy

and item till I wasn’t sure where I

had been and where I had to go.

It’s a testament to FromSoftware’s

world-building, as every location felt

like a natural progression. Things

existed where they seemed they

should. Objects from centuries past,

visit

stack.net.au

GAMES

FEATURE

56

jbhifi.com.au

MARCH

2016

GAMES

Mark Ankucic goes hands on with From Software's upcoming

Dark Souls III

.

KILLING

ME

SOFTLY

trees, moss and grass covering their

shattered remains let you into a little

history without ever being so crass as

to actually state something outright.

Combat seems a little faster than

it has in previous generations. It’s

nowhere near as quick as

Bloodborne

,

but the enemy’s swings and blows

do come at you with more haste,

and flurried attacks are carried

out in a rabid rage, making similar

attacks in the past look apathetic

by comparison. Monster and boss

designs are, as usual, breathtaking.

Everything is misshapen and

deranged. From the lowliest ghoul to

the highest dragon, every creature

with the intent to kill you looks like it

was dragged forcibly from every circle

of Hell.

I thought I was done with

FromSoftware’s masochistic series

when I’d put down my controller after

Bloodborne

. They’re like a second job,

or a secret Canadian family. Draining,

terrifying, research and resource

intensive, it’s a game that demands

the best of you and from the best

possible gamer that you can be.

Like every prior game of its ilk, it’s

not for everyone. And not everyone

is going to beat it. But, again, just like

its forebears, everyone who does

beat it will know that are a cut above

the rest, have honed themselves into

a gaming weapon, and will reap the

benefits and glory that await.

To the victor, the reward. And by

god, do I love reward.

Just like the Souls

and

Bloodborne

before it, there is no

mercy, there is only

trial, error and death

Killer Facts

About

Dark Souls

About

FromSoftware

FromSoftware is a

studio founded in

November 1986 and

comprised of over

200 people. Originally

established for the

"development of

business application

software", the

company went on

to release some of

the most critically

acclaimed and

notoriously difficult

titles in gaming

history, beginning

with

Demon's Souls

for the PS3 back

in 2009. Merging

with Bandai Namco

games, the company

have developed

blockbusters like the

Dark Souls series and

Bloodborne.

Dark Souls

went

through many name

changes; initially

Dark

Ring

, it was then

changed to

Dark Race,

and finally settled

(thankfully) on

Dark

Souls

.

When it released,

42

Dark Souls II

players died per

second – 21 times the

real-world rate.