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or a game synonymous with guns,

gore and carnage, the planetary setting

of Mars, named after the God of War,

has always been an inspired choice.

DOOM

needs no introduction, and neither does the

studio behind it. It’s coming back this month,

dressed for battle on the 21st century gaming

platforms – and yes, it’s still set on Mars.

“As for returning to Mars, it was a very

early decision,” says executive producer at id

Software, Marty Stratton. “

DOOM

has always

been set on or around (the moons) of Mars, so

as we’ve set out to 'reboot' the brand with this

game, it made a lot of sense to start there. It’s a

great canvas that works well with the tone and

themes of

DOOM

for a number of reasons."

With the coordinates set for the Red

Planet, the team at id set about shaping the

lore of the game and defining the reason for

being on Mars.

“The origin of our setting on Mars is that

a number of decades from now, and in the

midst of quite a bit of exploration within the

solar system, the Union Aerospace Corporation

(UAC) discovered a mysterious source of

energy on Mars – that (once processed) is

seemingly infinite and clean – they call it Argent

Energy,” explains Stratton.

“Over the course of many years, the UAC

constructs a massive installation on Mars to

extract, process, study and exploit the power

of Argent. What they don’t understand initially

is that this energy is being drawn through a

fracture between dimensions – our dimension

and Hell. Through the course of the game you

have the opportunity to discover some of the

crazy secrets of the UAC, but more importantly,

why you’re there to kill the demons.”

Mars has consistently captured the

imagination of authors, composers, filmmakers

and developers. Earth’s closest neighbour has

inspired the likes of H.G. Wells, Gustav Holst,

and more recently, Ridley Scott. But what is it

about Mars that makes it the ideal location for

DOOM

?

“For

DOOM,

it’s the isolation and

disconnection with humanity that makes it

appealing as a setting for the UAC," Stratton

offers. "For some of our more fantastical

elements (like Hell), it’s also the fact that, with

all of the ideas and conspiracies about alien life,

past civilisations, possible current life, religious

overtones, etc., Mars is just this big awesomely

mysterious (but very real) place that almost

anything is somewhat possible.

“In

DOOM

,” he continues, “we establish

that an unexplained energy well, its location

fixed and marked by an enigmatic symbol, is

discovered on Mars and just happens to be a

rift to Hell. Is that pretty outlandish and not at

all based in reality? Absolutely. But, if tomorrow

you pulled up the latest image from the

Curiosity Rover and it revealed a discernible

glyph carved into the bedrock next to

one of the rover's wheels, would you

completely dismiss it, or would you

want to see that next picture?”

For many, the

DOOM

franchise

represents nostalgia, a game that shaped a

genre not through in-depth storytelling but

rather unrelenting action. It helped lay the road

to competitive multiplayer and put outraged

parent groups right across the globe on the

video game warpath. But how does the studio

responsible for the game feel about returning to

hallowed (or is that infernal?) ground?

DOOM

obviously means a lot to everyone

here and to the company as a whole,”

emphasises Stratton.

“For some here, it’s how they got their start

in the industry, or a driving reason why they

came to work at id. For others it’s a defining or

influential moment in their 'gaming life'. But for

all of us, it’s simply a dream project and a rare

opportunity.”

off the

Planet

DOOM

obviously

means a lot to

everyone here.

DOOM

is out May 13

visit

stack.net.au

GAMES

FEATURE

52

jbhifi.com.au

MAY

2016

GAMES

The game that shaped the first-person shooter is storming into JB stores this month.

Executive producer at id Software Marty Stratton talks

DOOM

and Mars.

F