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GAMES

FEATURE

58

jbhifi.com.au

MAY

2016

GAMES

“We have a map called Hollywood.

It almost looks like a cross between

Beverly Hills and maybe Rodeo Drive.

If you ever drive up to Hollywood itself,

it doesn’t look anything like this, but

what we want is like ‘Hey, pretend

we’re someone that’s lived in Australia

their whole life – what’s the idea they

have in their head?’ That’s what we’re

trying to deliver."

It wasn’t only work on the

environments that required major

attention to detail. In bringing the title to

console, it was important for the studio

to retain the customisation abilities that

PC players are so comfortable with.

You can change the camera's visual

sensitivity on the sticks, and even map

different buttons to different abilities for

each individual character – a big move in

the right direction for a console port.

Having high-calibre console players

in attendance during the press trip

was a huge advantage for the studio.

“They’ve given feedback on extra customisations

that they would want," notes Keller. “Hopefully

we can add some more of their suggestions

before this goes live”.

With community being such a focal point of

Blizzard’s organisation,

Overwatch

’s competitive

scene was always going to be important.

“I think we’ve been really lucky, because we

started developing a small competitive scene for

the game, just for the beta, and there are already

a lot of players in it," explains Keller. "It gives

us a lot of hope that it can turn into

something bigger. If

Overwatch

can

come in and find a place amongst

the biggest games in the industry,

I’d be ecstatic."

The company recently released

a video detailing the specifics of

the competitive scene, and the

game looks to be holding its

ground against the giants

of the industry. A five-

tier system will be

implemented for

competitive play, with

subdivisions in each, and a

queue that allows teams of

any size to compete together.

Overwatch

’s

ability for

players to change characters at will, removing

the caged-in feeling of being stuck with

one champion for periods of up to an hour,

differentiates the title from its competitors

“At the start we didn’t know if we were going

to have hero blocking or not – we just wanted to

have a bunch of cool heroes to begin with," says

Keller. "We quickly realised that once you get

a certain amount of heroes in there, the game

becomes really dynamic."

Moreover, Keller cites the lively nature of the

game as a key component in its appeal.

“It’s one of the things that makes the game

magical when you play it. You make one switch

on your team and it really forces the other team

to revaluate what they’re doing, and see whether

or not they need to switch at the same time. It

becomes a really strategic decision."

Pressed for time, and cutting in on his lunch

break, we manage to sneak in one last question

with the assistant game director – where does

he see the game in ten years?

“Good lord – that’s a long time! The analogy I

use a lot of times is, if you get to the last page

of a book you really, really love, it’s almost a

sad experience to finish it, because you want

to live in the world that another author has

created for you.

"I’d love for people to still be playing

Overwatch

as it is right now. If it’s that good of

a game that people are still playing it ten years

from now, just as people are still playing

World of Warcraft

ten years down the

track, that would be amazing.

"Blizzard is committed to making

Overwatch

a franchise. a world,

the same way it has

with its other

games.”

Their service awards

are insane! Two years you get a

stein, five years gets you a sword,

a shield at 10, a ring at 15, and an

almighty helm at 20!

Statues are awesome

and all over the place.

Overwatch,

World of Warcraft, Diablo

there’s something for everyone

lying around.

Expect to see

furry friends

everywhere.

Well, almost everywhere.

The USA is an extremely pet

friendly locale, and Blizzard HQ is

no exception.

There's fan art as far as

the eye can see.

Blizzard are highly appreciative

of their community. You’ll see

paintings, drawings, even emails

and tweets printed out and proudly

displayed.

Blizzard is committed to

making

Overwatch

a franchise,

a world, the same way it has

with its other games.

4

Blizzard

HQ

of the

coolest

things

at

Overwatch

is out May 24