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GAMES

FEATURE

62

jbhifi.com.au

MAY

2016

GAMES

What do you get when Gearbox decides to introduce a new first-person-shooter IP with 25

badass heroes in a 5v5 fight to the death? If you were expecting a cheesy punchline, you can

be assured

Battleborn

is no joke. RandyVarnell, creative director on the new title, offered some

insight into what to expect from the studio's latest release.

Where did the idea for the new IP

originate?

After

Borderlands 2

, there were two big

things we wanted to do next. First, make

more characters, because we LOVE doing

that! Second, find a way to bring the Gearbox

“stuff” from Borderlands into a competitive

multiplayer space. We also really wanted

swords (really, melee in general). Multiplayer

and melee aren’t quite a part of the

Borderlands DNA, and some of our character

ideas stretched beyond what we were

currently doing in Borderlands. So,

Battleborn

was... born? We decided to embark on a new

IP and create a game around those thoughts.

Why was 25 heroes the soft spot?

We love, love, love making

characters. The core promise of

Battleborn

for us has always been

crafting unique and cool characters

who can blend together in a number

of interesting teams. When developing

the characters, we made an early

choice to also invent five factions, to

both help group up aesthetic and tone

choices for players as well as to give

our lore some teeth with philosophy

and conflict. With game modes based

on 5v5 multiplayer, the math speaks

for itself: five factions and five player

teams, with a “sweet spot” of 25

playable characters as a starting point.

There’s a progression system within

every game to unlock character

abilities for that game, and there’s

an external system that encourages

the use of different characters.

Is this all about reinforcing the

importance of replay?

Yes, but it goes further than that.

At Gearbox, we love creating games

that offer players lots of choice, sort

of the RPG influence in what we do.

In Borderlands, you have guns and

shields and mods and talent trees. In

Battleborn

, you have the Helix system

in-match. We loved playing with

different talent builds in Borderlands,

and

Battleborn

essentially allows you

to try a different talent build every

game if you want. Gear, Command

Rank, and Character Rank provide

something to tie those matches

together.

born

to be

wild