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63

FEATURE

GAMES

GAMES

How important was it to implement

a story mode in

Battleborn

?

Critical. We love team-games,

but most of them focus solely on

multiplayer. So, you end up with a

game that has a roster of awesome

heroes, and the only thing you can do

with them is punch other players on

the internet. That excludes big groups

of other players who either don’t like

that kind of play, or don’t like it all the

time. “I want to do more with my cool

heroes!” So from the very beginning,

we were dedicated to having a way

to play

Battleborn

, through a narrative

experience which helps establish this

new cool setting we made, and gives

players a chance to test themselves in

different ways other than with PvP.

Is there the option to switch

between first and third person to

play, or is that only included for

specific abilities?

It’s only for a few specific abilities,

picked on a character-by-character

basis. Choosing first-person is a

fundamental choice we made very

early in

Battleborn

. We love the

comfort of controls and the feeling of

immersion this gives you – you really

put yourself in the head of one of our

badass heroes. When you make that

choice, then, you really have to stick

with it. Tracking opponents is done

very differently in first-person and

third-person, and a myriad of game

systems are built around that core

choice. Every once in a while, though,

there’s a reason to pull the camera

back for a specific ability. Rath’s

“Dreadwind” (spinning attack) is a

great example of where the ability is

much more useful when you can see

things right around you.

Do you need to be connected to the

net to play single player? Even local

single player?

Yes. Second only to the character

play,

Battleborn

is a game about growth

and accomplishment, whether you’re

advancing characters, collecting gear,

or completing achievements and

challenges to earn titles. To maintain the

integrity of that accomplishment, it’s

important that we store and track that

data online. This is especially important

because the gear and credits you earn

in a story episode is carried over to

online play. If we didn’t authenticate that

through an online account, we open up

the ability for players to edit their local

profile, giving themselves any item or

advantage they wanted, regardless of

what the game required for you to earn

that. My favourite example of this is the

Battleborn

title “Pentastrike!”. You have

to kill five enemy players within eight

seconds to earn that title. It’s

very

hard

to do. If we made it easier for players

to circumvent the challenge of earning

that title, it loses its impact. That means

it is a toothless reward. Ultimately,

that begins to erode the integrity of

the entire growth/reward loop of

the game, which I believe is one of

the most compelling things about

Battleborn

.

Who is your demographic?

This is an interesting and yet

uncomfortable question for me to

answer! We asked this question a

lot in early

Battleborn

development, as

we started blending genres together.

At the end of the day, I always want to

make a game that as many players as

possible can enjoy. I also like making

‘new’ things, and not just rehashing ten-

year-old ideas. Making something new

always stretches the “demographic”

question. Ultimately, I think

Battleborn

is for core gamers, maybe a bit mass

market. It’s for people who like action

games. It’s for people who like strong,

fun characters.

Battleborn

is for shooter

fans, but also for people who like to

smash things with axes and swords. At

its heart,

Battleborn

is a character action

game, with strong offerings playing

through challenging story episodes or

against other players in our competitive

modes. It’s a big game, with a lot of

appeal to multiple player types. I hate to

throw out the “something for everyone”

phrase, but we did work very hard to

offer substantial content for a wide

group of players.

The Eldrid

These "space

hippies" are

lovers of the

land, and will do

anything to see

the protection of

Solos.

The Rogues

Think of them as

the angsty teens

of the galaxy.

United

Peacekeeping

Republics

Space Russians.

The Jennerit

Imperium

The assassins

of the galaxy,

deadly as they

are sleek.

The Last Light

Consortium

Mostly

cybernetic,

slightly

intelligent,

wholly insane.

Battleborn

is out

May 3

the

factions of

battleborn