

O
verwatch
is Blizzard’s
inaugural venture into
the FPS market, and as
you can imagine, it’s quite an
ambitious project. The game
launches this month with a
roster of 21 vastly different
heroes, each of which has a
different role to play in game. Don’t
let the word ‘hero’ deter you – this is
by no means a MOBA of
League of Legends
or DOTA furore. Blizzard already has
Heroes of the
Storm
– this is something entirely new.
“I think it’s a really unique experience”, says
Aaron Keller, assistant game director. “We were
committed to making the best team-based,
first-person shooter we could."
The team required to craft such an
astounding game needed to be motivated.
“A lot of the
Overwatch
team came
from the cancelled
Titan
project”, notes Keller.
“It was kind of a
devastating moment in our lives to go through
something like that. All of these people came
together and started throwing ideas around, and
it was weird how quickly it coalesced into this
idea for a hero-based, team-based shooter, set a
short time into Earth’s future. Everybody rallied
around it”.
Many of
Overwatch
’s maps are based around
real-world locations – King's Row in London,
Hanamura in Japan, or even the map flat-out called
Hollywood. Keller himself was heavily involved
with the video game actualisation of these real-
world locations.
“We got in a lot of nit-picking arguments like,
‘Do we ever want to call something by its real
name in a world?’. We did a lot of research, but at
the end of the day, we’re not trying to completely
mimic a real world location – we’re trying to give
you the tourist’s fantasy."
We appreciate his shout-out to Down Under, as
demeaning as it may be.
Every man and their Bronze Drake has kept a finger on the pulse of
Overwatch
, the latest IP from Blizzard
Entertainment, the wonderful minds behindWorld ofWarcraft, Diablo, and StarCraft. After brewing in beta
on PC for a few months, the company are now ready to release their proprietary first-person shooter to the
world.Wewere privileged enough to head over to the States and check out the game on console, as well
as chat to a few of the developers.
By Alesha Kolbe.
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