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I

t was clear when I left the Los Angeles

Convention Center on the final day of E3 last

year that changes to the show’s format had

to be made. PAX and Gamescom has evolved

the traditional format of video game shows to

cater for the gaming community, and EA has

retracted its presence at E3 over the last two

years, opting to stage its own EA Play event

with the aim of getting its games into the hands

of the game-playing – and buying – community

at the same time as the media.

So, when the announcement was made

earlier this year that E3 would be opening its

doors to the public for the first time in its 22-

year history, nobody was surprised. To preserve

its existence it had no choice. Irrespective of

the criticism it has endured in recent times,

E3 still remains the video game showcase that

attracts fervent media, industry and gamer

attention, as developers reveal new products or

updates on the titles that will be coming either

this year, or the next.

But it seemed unlikely that the Entertainment

Software Association (ESA) – outside of

recognising the commercial opportunity of

ticket sales – had put much thought into how

an additional 15,000 punters would affect the

show’s equilibrium.

jbhifi.com.au

036

JULY

2017

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stack.net.au

GAMES

FEATURE

a brave new

world?

Words

Paul Jones