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The event is already well known among

regular attendees for problems relating to

excessive crowding and long wait times

(over two hours) to even sit in on a theater

presentation for industry folk without media

credentials.

On the first and second mornings, safety

concerns over the influx of people crowding

around the entrances to the South and West

halls forced the show's organisers to open

the doors 15 minutes earlier to avoid a crush.

Despite recent events around the globe, not a

single bag was checked and passes were barely

scanned; security measures were left to the

occasional bomb-detecting dog and handler

moving through the masses.

Once inside, the old E3 magic was present

with sonorous audio and towering booth

designs, but as expected, traversal across

the show floor was painfully slow. Attendees

shuffled with the sedated speed of a funeral

cortege, heads cranked at 90 degrees, faces

illuminated with the glow of smartphones.

Appointment times went awry and elbows

were employed to cut a swathe through the

perpetual pedestrian rush hour. Choke points in

booth layout design brought the flow to a halt in

many locations.

I can remember writing some three years

ago that E3 needed to run for the entire week

and not just Monday (press conferences) to

Thursday. With EA Play kicking off proceedings

on the Saturday at the Hollywood Palladium

(incidentally, for those interested in the history

of Hollywood, the site of the original Paramount

Studios), and Microsoft, along with Bethesda,

declared that console gaming was dead back

in 2010. It’s small, packs a punch and will be

in your hands on November 7, although I’d

be pre-ordering one now if you’re keen to

secure it at launch.

But E3 is all about the games and the

excitement surrounding the software

announcements – and the potential

of playing them – that jerk you from

the grip of jet lag. And aside from the

prolonged wait times (worst job of

the show surely went to the dozens

of employees standing around holding

“The queue ends here” signs for

eight hours a day), there was plenty of

opportunity to do that, with some strong

titles on offer from the major players.

While the show lacked the killer

announcements that knock you out of your

seat, and felt more like one of the filler shows

that come along midway through a console

cycle, alongside the aforementioned Xbox One

X, there are some big games coming in 2017 –

and into the first quarter of 2018 – to whet the

appetite. Indie games felt under-represented;

a resurgence in triple-A titles – encouragingly

featuring a proliferation of female protagonists

– led the way.

It’s always inspiring to see the youthful

fervour at E3. It’s easy to be cynical when you

have covered so many of the shows and only

natural to form the opinion that you’ve seen it all

before, but the aenthusiasm for the video game

industry was ever present in Los Angeles. This

was evidenced by those patient gamers who

stood in line for over four hours to play a 10 to

15 minute demo of their favourite game.

The ESA will no doubt now reconvene in the

shadow of E3 to think tank 2018, and attempt

to work out a formula where community and

media obligations are better fulfilled. The show

remains an important part of the annual gaming

calendar and opening the doors to the public is

a positive, and necessary, move.

However, there is one thing at E3 that

never changes; the cyclical nature of trends,

generations and hardware continually transform

the gaming landscape, but the passion and

commitment for video games remains

undiminished.

holding its media briefings on Sunday, fingers

were hammering keyboards well in advance of

the Monday media day of old; the E3 carnival

now extended over six days.

Personally, I thought Ubisoft claimed

the media briefing crown this year with a

diverse mix of regular franchises and new IP

highlighting the creativity synonymous with the

French publisher. Overall, a new trend in the E3

press conferences materialised in 2017. Gone

were teams of devs playing 15 minute hands-on

demos onstage. The events were sleek and

streamlined, rarely creeping over the 60 minute

mark, and concentrating – rightly so – on the

games, with minimal commentary.

Covers were pulled off Microsoft’s new

console, the Xbox One X (Scorpiox for me)

laughing in the face of the commentators that

The show remains an

important part of the annual

gaming calendar and

opening the doors to the

public is a positive, and

necessary, move

037

FEATURE

GAMES