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In May last year, one of just 200 Apple

I computers ever made sold at auction

in Germany for more than £400,000.

Apple co-founder Steve Wozniak

designed and hand-built the first

machine immediately after going to a

meeting of the Homebrew Computer

Club in a Menlo Park, California garage.

Two years later, Apple launched its

first volume-sales machine, the Apple

II, which was a more advanced and

carefully cost-optimised design. To help

with customer support, as Wozniak

was the only person with first-hand

knowledge of the inner workings of the

original, the company offered trade-in

deals to encourage customers to move

to the more advanced machine. It was

a recognition of the many factors at

play in the construction of an electronic

system – the importance of ongoing

support in a product’s lifecycle.

To ensure that the launch and ongoing

support of a product is as smooth and

successful as possible, many functions

– and often a variety of people – will

be involved throughout the lifecycle.

As well as design engineering,

marketing,

product

planning,

purchasing and supply management,

field support, reliability engineering,

production engineering, quality and

even key customers will play roles in

the development lifecycle. Historically,

many of these functions would have

been performed serially.

The lifecycle might start with the

familiar “back of an envelope” sketch,

quickly moving on to a proof-of-

concept design. This version would

not be expected to go into production.

Instead, it would go through a series

of revisions that focus on improving

production cost, reliability and

usability. Purchasing and supply-

chain management plays a key role

in this process by focusing not just on

component pricing but continuity of

supply.

In recent years, many electronics

OEMs have embarked on a

programme of supplier consolidation,

in which they favour a small number

of larger suppliers with which they

can negotiate better pricing and

ensure that all the components they

require are available even in times of

shortage. This can involve significant

redesign to a proof-of-concept version

to ensure that components selected

by the engineering team fit the

purchasing policy or that a waiver has

been organised for key parts.

Similarly, marketing and sales play

key roles in product planning as they

have the information available to

them on how much they can charge

and make reasonable predictions

on sales levels assuming the system

meets its objectives. If a product

is too expensive, it will need to be

redesigned to reduce its cost or have

The lifecycle of an idea

Steve Vecchialrelli, Vice President Supply Chain Solutions at Digi-Key Electronics

32 l New-Tech Magazine Europe