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Utilizing your reference images, take measurements that

correspond to your body such as the length of your forearm,

hand width, shoulder width, etc. Always compare the costume

to your own body proportions. It doesn’t matter how big, small,

or strangely shaped a character is; the end goal is to make the

shapes fit with your own. This is especially important for armor

because unlike clothing it has little or no give to it. Sometimes it

helps to have a friend help you draw/cut out shapes while they

are on you, or you could buy a mannequin/dress form that can

adjust to your size. A duct tape dummy is fantastic for draping if

you want a body double.

Use plastic wrap or Press’n Seal to wrap around a part of your

body, such as your forearm, and then cut it open. This will be a

basic shape of your body part that you can lay flat and use as a

guide when creating the final shape of your armor piece (such

as a bracer). For more organic shapes, you might need to cut a

few darts to lay the piece flat. This technique is most useful for

limbs and helmets.

You can alternatively trace around different body parts to

create a starting point. If you trace the outline of your arm, and

then add a couple of inches to each side, you’ll have a rough

half-piece of the arm for your pattern. Most shapes found in

armor can lie flat when broken down. Always look for basic

shapes such as circles, squares, and triangles. If it helps to draw

out basic shapes first and connect the dots to make an armor

piece, then that’s one possible solution. Your pattern pieces

don’t need to be clean to be effective, and you can always

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COSPLAYCULTURE