Table of Contents Table of Contents
Previous Page  54 / 116 Next Page
Basic version Information
Show Menu
Previous Page 54 / 116 Next Page
Page Background

GAMES

NOVEMBER 2014

JB Hi-Fi

www.jbhifi.com.au

FEATURE

054

visit

www.stack.net.au

I

t’s the game that will consume every

spare minute you possess as you fret

about how you can turn your team’s

fortunes around before the chairman wields

the axe. Late nights, in between meetings,

before dinner dates; when the hooks are in,

nothing will to save you from Football Manager.

Delivering an annual franchise on time with

enough new features to keep the regulars

happy and tempt new players to sign up

is not a job for the faint-hearted.

However, after 15 years working on

the franchise, studio director Miles

Jacobson is used to the pressure.

“I don’t know things to be

different, to be honest,” he says.

“So whilst it is a challenge every

year, we have good processes in

place now and enough experience

for it to not be an issue.”

According to Jacobson, the studio

undertakes four weeks of feature

meetings working through every

suggestion that has been made

internally, through the forums, from

the Sports Interactive research

teams, from the people directly

involved in professional football, or

even ideas overheard in the pub.

“Everyone in the studio is invited

to these meetings. We discuss

everything (typically there are

between 1,000 and 2,000 feature

ideas to go through each year) and

everyone gets a vote for their priority

of the feature,” says Jacobson.

“After all that is done, it’s over to me

– I group features together to make

things more cohesive.Then the relevant

programmers and artists will estimate the time

it will take. Some features might take more

time, others less, compared to the estimates,

so I’ve always got ‘back-up’ features that can

be added and often have to take things away,

too, during the process. But because of the

annual iterations, I know they’ll always get

done at some point – keeping the balance

is essential.”

Some of the many changes this year

include the ability to choose either a ‘suit’

manager, who leans more on their tactical

prowess, or a ‘tracksuit manager’ to lead

his team with football boots on his feet.

Players will react independently to these

management styles.

“If you have a low motivation rating

then the players are less likely to listen

to positive comments,” Jacobson says.

“And being a rubbish coach in areas you are

looking after makes the players improve less.

“But it’s not as cut and dried as that; every

player has their own personality, so they will

react differently according to that too.”

Scouting options have also been overhauled

with two major changes.

“The first is that managers can now specify

to their scouts the type of player they are looking

for and why; are they looking for a striker who is

a hot prospect, or someone to replace a player

who they know they’re going to have to sell?”

explains Jacobson. “Are they looking

for a back-up player, or someone who

can slot straight into the first team?

“The second is that managers can

now scout players for a lot longer, and

specify it in time. In the real world,

scouts may just go and watch a player

two or three times, but they might also

watch them for a period of months,

so it was important for us to give that

option to the in-game scouts too.”

Tunnel and training ground

interviews, and tabloid journalists who,

Jacobson says, “might have a different

agenda”, are part of a significant

change to the media aspect of FM15,

and with the help of AFCWimbledon

andThe Creative Assembly, motion

capture will be used for the first time in

the game’s history.

As regular players of Football

Manager, one of the ideas

STACK

has

harboured for some time is the possible

introduction of a mode where players

are given the opportunity to coach a

classic team from football

history. We ask Miles Jacobson

whether this is something the

studio has ever considered?

“Legally, it’s not possible,

or rather, it is possible,

but prohibitively expensive

and would need an

army of a licensing

team. So it’s not

something that is

likely to happen

from us.”

You’re The Boss!

Football Manager 2015

is almost here. Straight talking Sports

Interactive studio director Miles Jacobson tells us what’s new.

Football

Manager 2015

is out

November 7