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GAMES

055

FEATURE

PES 2015

is out

November 13

but also authentic in terms of how

it is presented.

“The majority of code is

produced inTokyo, but members of

both teams are constantly visiting

the other. We ask the European

team to contribute ideas and look

into making key elements work differently.

“They are an essential resource who

have helped streamline the presentation

of

PES 2015

this year, and will be even

more involved moving forward.”

Hatsumi has already cited the importance of the

FOX Engine in giving the developers the tools to

turn the drawing board concepts into reality.

While it was used in

PES 2014

, the game was

developed only as a last-gen title; it’s only now

that its true potential is being realised.

“Any new format invariably brings new

opportunities – and challenges,” explains Hatsumi.

“The graphical level has obviously gone up and

the new game has also upped the ante in

terms of animations.

“We wanted to make sure that the players

on field moved seamlessly into each new move,

but not at the expense of total control.The new

formats have allowed us to do this, and make

key advances to the overall AI.

“Kojima Productions has produced an incredible

engine and it has made elements like lighting so

much easier for us. It means that certain technical

elements can be done in sync with one another,

allowing us to focus on other parts instead,”

explains Hatsumi.

“Also, previously we would have to pull sections

of code out to make amendments

which could have knock-on

effects to other parts. FOX

Engine allows the user

to makes changes without

compromising other parts.”

“W

e are always our harshest critics,

but we knew from the beginning of

the project what our focus for 2015

would be,” declares Naoya Hatsumi, senior

creative producer on

Pro Evolution 2015

.

“Having moved to a new engine last year, we

wanted to build from the bottom up, hence

the focus on the gameplay this year. The ‘Pitch

Is Ours’ is a true statement from the heart.

PES was famed for its responsiveness and

playability, and for us to move forward, we

knew we had to return to those core values.”

For long-standing fans of the football sim,

the need for PES to be strong is paramount.

Genuine competition between Konami and

EA Sports is good for us, the paying punters.

With

PES 2015

taking out the best sports

title at Gamescom in August, it appears

to be making all the right noises.

The well-publicised opening of a new

PES-dedicated studio in London in 2012

confirmed that Konami was taking all the

necessary steps in the resurrection of its

much-loved and once dominating franchise.

And what better place to set that up than in

football’s heartland. But how do they share

development responsibilities?

“Football is an international thing

and we wanted to make sure we

represented it perfectly for each territory,”

says Hatsumi. “To this end we wanted to

assemble a team that ‘got’ football and

shared our vision.

“The team features talent from all over

the globe, each of whom is committed to

making PES not only realistic in how it plays,

The team features

talent from all over

the globe.

Is PES back in the game?

STACK

talks

with senior creative producer Naoya Hatsumi.