Table of Contents Table of Contents
Previous Page  48 / 95 Next Page
Information
Show Menu
Previous Page 48 / 95 Next Page
Page Background

Halo is back, sans Master

Chief.We

can finally return to the realm of Captain

Cutter and

The Spirit of Fire

in the long-awaited

HaloWars

sequel.

Words

Alesha Kolbe

T

he

Halo Wars real-time strategy series

is a welcome departure from the first-

person shooter genre the Halo franchise

is best known for.

Halo Wars

– a game still

regularly played by fans – launched way back

in 2009, and since then demand for a sequel

has grown.

With the help of distinguished Total War

luminaries Creative Assembly, 343 Industries

has finally given the people what they wanted

Halo Wars 2

.

Set 28 years after the first, and just after

events of

Halo 5: Guardians

, Captain Cutter

returns with his crew aboard

The Spirit of

Fire

, unaware of how the human/Covenant

war has progressed. His ship has lost its

slipspace drives and yet has remarkably found

itself above The Ark, or Installation 00 – the

creator of the Halo rings, and one of the most

dangerous objects in the known universe.

Investigating a UNSC distress call from the

Ark's surface, Cutter discovers there is now

much more than just the Covenant to worry

about.

Enter The Banished. An entirely new

enemy faction in the Halo universe, this ragtag

group of exiles is led by the fearsome Atriox.

Comprised entirely of a

rebel legion of Covenant

and Brute forces alike,

The Banished aim to rid

the galaxy of humans and

claim it for themselves.

Having worked with

Ensemble and Robot

Entertainment on

Halo

Wars

, it was essentially

a dream come true for

the passionate 343

team

to be able to work with

someone as prolific in the RTS industry as

Creative Assembly.

“It was ultimately a perfect match," says

Clay Jensen, design director at 343. "CA has an

interesting combination of skills; they can do

historical strategy really well, as you’ve seen

in their Total War series, but they can also do

a really immersive horror-survival game really

well (

Alien: Isolation

), and that was one of the

big tipping points for us.

"Another big thing was that it felt grounded

in the Halo universe, that it was ultimately a

Halo game and not just a separate, standalone

Halo Wars entry. CA really applied the same

rigour they would to creating a Roman Legion

as they did to crafting The Banished.”

The conception of this new faction in the

Halo universe is one that will undoubtedly

affect the core series of games – once they

have wrought their havoc against Cutter and

co., of course.

“The Banished is something we’ve been

waiting to do for a long time,” says Jensen

through a grin. “We have a new viable villain

in Atriox, their leader, someone the fans can

really get invested in. Even thinking about

The Spirit of Fire

and Captain Cutter, the

two groups aren’t so different; they’re both

breakaways trying to get as much control as

they can. They’re both fighting over one of

the most dangerous things in the universe,

in that it can keep popping out Halo Rings

whenever it pleases. In the hands of Atriox,

it could undeniably be very dangerous, but

the thing with him is that his motivations are

ultimately something you can understand.

He’s up against the wall just like the UNSC

is – granted, he’s taken a slightly different

approach, but he’s relatable.

"Now that the story line follows events

jbhifi.com.au

48

FEBRUARY

2017

visit

stack.net.au

GAMES

FEATURE

We have a new

viable villain in

Atriox... someone

fans can really get

invested in