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F

or Honor

is a fresh new IP out of Ubisoft

Montreal – a third-person action hack-and-

slash game revolving around a faction war

between the Vikings, Samurai and Knights.

It’s basically all your childhood movie fantasies

rolled into one, and the must-have gift this

Valentine’s Day.

Assembling all these characters in the

same room at the same time might seem like

somebody's idea of wish fulfilment, but game

director Roman Campos Oriola reveals that the

concept actually came from creative director

Jason VandenBerghe.

“Being a big fan of sword-fighting and having

himself trained a bit in German longsword, he

thought of ways to replicate the same emotions

in a video game," explains Oriola. "He then pitched

that idea to many different people, before he had

the chance to meet with our producer Stephane

Cardin and his core team – that resulted in the

first prototype of our new control system, the Art

of Battle."

The Vikings, the Samurai and the

Knights driving

For Honor

’s faction wars

each have their own individual hero

classes and specifications. These classes –

Vanguards, Assassins, Heavies and Hybrids

– have faction-specific mercenaries, from

Samurai Kensei and Orochi to Viking

Berserkers. It's the war between

these factions that spurs the

main story campaign, and Oriola

wanted to use this as a spingboard

into the multiplayer.

“Our story mode is a tale

of warriors that takes place a

few years before the events

of the multiplayer. A thousand

years after a huge cataclysm

that destroyed their world,

the Knights, the Vikings and

the Samurai have finally

managed to regain most of

their old strength. Each of

them now has the power

to defy the other factions,

transforming a rampant

conflict into a total open war.

"Embodying the greatest

warriors in each faction,

players will live, from the

inside, the events of a

crucial moment in

that age-old war. Confronted by manipulation and

treason, they will need to use all their wits and

skills to ensure the survival of their people and

foil the plans of the merciless and bloodthirsty

warlord, Apollyon.”

This faction war will play out as a part of a

detailed campaign, but a lot of what gamers have

actually seen so far is the ambitious multiplayer

aspect of the game. The two intertwine so

well that it doesn’t feel as though the single-

player aspect is an afterthought – more of an

enhancement, and an insight into why everyone

wants to kill each other in the multiplayer. This

campaign also serves as an introduction to the

revolutionary Art of Battle.

“The Art of Battle is our combat system that

delivers the feeling of real duelling without

sacrificing accessibility and simplicity,” Oriola

explains. "What we’ve done is take the most

important parts of actual melee fighting, boil them

down to their emotional essence,

then work with martial artists and

professional stuntmen to mo-cap

every possible move in the game.”

For Honor

is shaping up to be

an action hack-and-slash title that’s

accessible to everyone, whether

you’re looking to best your mates in

online multiplayer or simply jumping

in for a stress-relieving campaign

playthrough. The death animations

are brutal and the combat system

rewarding enough that you truly do

feel like a hero.

Fresh off the back of

Steep

, Ubisoft are throwing another new

title our way.

For Honor

pits Vikings, Samurai and Knights (oh

my!) against one

another.We

quizzed game director Roman

Campos Oriola on where the idea came from, and what to

expect from the new IP.

Words

Alesha Kolbe

jbhifi.com.au

50

FEBRUARY

2017

visit

stack.net.au

GAMES

FEATURE

The Art of Battle

is our combat

system that

delivers the

feeling of real

duelling without

sacrificing

accessibility

and simplicity

of

the

War

Worlds

For Honor

is out Feb 14