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in

Halo 5: Guardians

, the two stories are

happening in parallel. We can’t go into too

much detail about what might happen in the

future, but I can definitely say [Atriox is] being

embraced, and any future Halo titles will have

the advantage of this new faction as a part of

their story.”

With CA coming in on a universe that was

already so well established, Jensen notes the

benefits in having a creative collaborator on

such an expansive campaign.

Halo Wars 2

’s story developed organically

during the development process. We pretty

much sat down right at the beginning and said

‘Right, what are we gonna do?’ Everyone’s

been waiting for this game forever! We didn’t

really have a predetermined notion of what we

wanted to do, but obviously there was a lot of

talk back and forth about where we wanted

the story to go. A lot of it was influenced by

things we wanted to do gameplay-wise; we’d

come up with a random mode or something

you needed to do in the campaign that we

needed to work backwards from, and we

just went from there. Everything grew out of

necessity.”

Building on the already fertile foundation of

the popular first title, both development teams

were careful not to fix what wasn’t broken.

HW2 takes the best parts of the original and

builds on them.

“There’s a lot more of what we had in the

first one. New units, leader powers, game

modes – everything’s been improved upon.”

Jensen notes that the most significant addition

in

Halo Wars 2

is the amount of extra player

choice. “If you want to focus on story, there’s

the campaign mode, if you want the really epic

multiplayer experience, there’s that, and then

Blitz is this whole other experience.”

We found out about the new Blitz mode

(a card-based endeavour) first-hand in a short

hands-on event in Sydney last month. We

spent a few hours on the prologue and first

two campaign levels and a bit of multiplayer,

coming away with the impression that

Halo Wars 2

really is an RTS for those not

necessarily familiar with the genre. Regardless

of whether you’re a fan of the Halo series,

RTS games, or you’re just here for Creative

Assembly, it’s a hugely accessible title that

takes no time to learn and is genuinely a

Warthog full of fun – especially the multiplayer.

One can only imagine what a fully-fledged

Deathmatch could look like on the esports

level – something 343 have definitely

pondered.

“Esports was considered right from the

start. It’s something that right now we don’t

have specific ideas on where we want to go,

which was a very conscious decision because

ultimately esports has to be organic, and come

from the fans themselves. We definitely hope

people want to play

Halo Wars 2

competitively

– Blitz mode especially was something that

was conceived from an esports perspective.

It’s every bit as fun to watch as it is to play.

We are ready to embrace esports and we have

definitely been thinking about it in terms of

design, but it’s ultimately now in the hands of

the gamers.”

If all that isn’t enough to satisfy you, 343

also have a ton of post-launch content planned,

with Jensen promising “six-plus months” of

content on the way for the game.

“There are new leaders, new units, new

Blitz cards, lots of stuff. It adds a lot more

depth and a lot more variety, especially

when you’re adding things like

leader powers, it just enhances

those dimensions even more.

We can’t wait to see the

players’ responses.”

49

FEATURE

GAMES

We definitely

want people to

play

Halo Wars 2

competitively - Blitz

mode especially

Halo Wars 2

is out Feb 17