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GAMES

FEATURE

21

PS4 owners will get the chance to play

Uncharted:The NathanDrake Collection

in

High-Def this

month.We

spoke with senior producer at Naughty Dog, SamThompson.

W

hether you missed them the first time

around or just want to revisit the

ternion with some next-gen spit and

polish, the timing for this remastered collection

couldn’t be better with

Uncharted 4: A Thief’s

End

just around the corner.

“Naughty Dog has been kicking around this

idea since before

The Last of Us

Remastered,”

reveals senior producer Sam Thompson.

“There were lots of conversations, tons of

ideas internally about how to best make it

happen, but it wasn’t practical considering the

direction of our technology, and resource wise,

it wasn’t something Naughty Dog could support

internally. It took aligning with a great partner

like Bluepoint to make the idea a reality.”

Bluepoint Games were selected when,

Thompson says, the studio literally “moved

mountains for the chance of working with

us”. While Bluepoint did most of the hump

work, Naughty Dog were on hand to dispense

guidance and feedback during the project.

“We knew we needed to work closely in

order to maintain the integrity of Naughty

Dog’s product, while providing opportunities for

Bluepoint to try to improve the product where

possible,” says Thompson. “The key to this

process was being flexible and open to how

Bluepoint wanted to work, and allowing them

to put their stamp on the collection wherever

possible.”

So where do you start on a monumental

project like this? What’s involved in bringing

three games from the last generation of

consoles to Sony’s latest platform?

“To start, just resurrecting a decade of code

from tape backup and old hard drives is not

an exact science,” explains Thompson. “Then

there was locating old PC hardware, software

licenses, graphics cards, software plug-ins,

middleware, licenses, rights to fonts, locating

tape backups, master audio files, session tapes

and stems – the list went on and on.

“Next there was defining

the scope of the remaster:

i.e., how far do we want

to push improvements on

the title? This was followed

by getting the source code

and the compiler running

on the Bluepoint side. If

that isn’t enough, there was

coordinating legal approvals,

localisation, resurrecting

old QA bug databases, and

sorting through years and

years of old emails looking

for submission materials.

Oh, and then there was actually making the

game, play balancing and tuning, feature

implementation!”

Not wanting to delay load times or supply the

game on several discs, Naughty Dog resisted

the temptation to throw in a heap of bonus

features, as the studio had originally intended to

do. Instead, they decided to place an emphasis

on gameplay and visual enhancements.

“Some things are sacred, others not

so much. We knew we didn’t want

to touch the story, but there were

gameplay improvements we could

make that would be meaningful.

Removing certain motion controls,

unifying the weapon and aiming systems

across the three titles, updating character

models, audio, localisation, bug fixing, lighting,

particle systems, shadows, texture resolution,

draw-distance – this was all important to make

happen.

“For example, eliminating the screen tearing

issues in

Uncharted: Drake’s Fortune

was a

huge win," Thompson adds. "There were so

many areas where we improved the product, it

would be challenging to list them all here.”

While there was universal praise for the

recently remastered Gears of War, originally

released in 2006, some of the gameplay did

feel dated. So is Thompson concerned that

Uncharted: Drake’s Fortune

, a game of a similar

vintage, may garner a similar reaction in 2015?

“I do believe the franchise has stood the

test of time, and I have really enjoyed going to

back and working on it again for the PS4,” he

counters. “It’s been incredible to be able to

r

elive those classic Uncharted moments

and experience them again on the PS4.

It never gets old. I still get goosebumps

playing; it’s always a very emotional

experience for me.”

Naughty Dog has been

kicking this idea around

since before

The Last of Us

Remastered.

Uncharted: The Nathan Drake Collection is out Oct 7

Drake Remastered