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London’s

Calling

It’s October, and that of course can only mean one thing – it’s

time for a newAssassin’s

Creed.We

pulled creative director Marc

Alexis Côté and game director Scott Phillips into a dark alley and

threatened them with a hidden arm blade to spill the beans.

I

t’s an annual competition in the

STACK

office: Where will the next

AC adventure be set? However, no

one picked the Industrial Revolution. From the

outside, it’s not necessarily a setting you’d

expect for an Assassin’s Creed game, but dig

a little deeper and London during the

mid-19th century offers up an ideal platform

for the latest clash between the Assassins

and Templars.

“Victorian London and the Industrial

Revolution was a pivotal moment in

humanity,” explains creative director Marc

Alexis Côté. “London in 1868 unleashed

an incredible age of innovation which

transformed the lives of millions, but these

advances in technology also saw the gap

between the working class and the rich

widen dramatically.

“London provides the perfect backdrop to

re-ignite this age-old conflict between these

two classes, which has echoed throughout

modern history.”

We've often pondered how the publisher

selects a new historical setting for the franchise

and what's exactly involved in sifting through

the potential candidates.

“Choosing the setting is a

process that differs from

project to project," Côté

explains. "In the case

of

Assassin’s Creed:

Syndicate

, we had the

complete freedom to

explore and choose

an era that best fit

with the capabilities

of the team.

“We’ve always been a team that’s driven

by the desire to innovate and to shake things

up,” reveals Côté. “We explored different

possibilities (not telling you which!) but Victorian

London of 1868 offered us the possibility to

build the first modern Assassin’s Creed game

and felt like the perfect fit for us.”

It’s that word: Modern. Part of the allure of

an Assassin’s Creed game is the hunt, chase

and kill aspect that requires the player to get up

close and personal when the time to deal the

coup de grace arrives. A more modern setting

means further advanced technology, but how

will this dictate combat in the game? Moreover,

how will the introduction of a revolver change

the melee dynamic?

“The Industrial Revolution London setting of

Assassin’s Creed: Syndicate

was one of close-

in brutal fighting,” says game director Scott

Phillips. “Brass knuckles, knives, very short

hidden swords and guns were all used, helping

us to create a great close quarters fight system.

“We’ve tweaked our combat to transform

AC’s familiar fighting style for a more civilised

age. With weaponry more concealed, the

fighting has evolved into close range

combat, and has become more brutal

and violent in the process.

“The flow and pacing of combat is

based on the philosophy of ‘crowd

control’ – bouncing from one

target to the next doing damage,

stunning, and then pulling off

spectacular multi-kills to kill up

to four other opponents at the

same time.

Creative Director

Marc Alexis Côté

Game Director

Scott Phillips

Four Games That Nail

Their Historical Settings

L.A. Noire

Assassin's Creed

Brothers in Arms: Hell's Highway

Total War: Rome II

visit

stack.net.nz

FEATURE

GAMES

24

jbhifi.co.nz

OCTOBER

2015