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064

MAY 2015

JB Hi-Fi

www.jbhifi.com.au

STACK

spoke with head of global communications

Michał Platkow-Gilewski about

The Witcher 3: Wild Hunt

.

T

he CD Projekt story makes for

interesting reading. Based in Poland,

the origins of the studio stretch back to

Warsaw computer swap-and-meet markets in

the early nineties.

Adam Kiciński and Marcin Iwiński were

earning a living selling bootleg games, priding

themselves on being able to obtain the latest

triple-A titles from the West for an eager Polish

audience. The advent of CD ROM technology

proved to be a turning point for the young

gamers, who set up a business named CD

Projekt and began legally importing games

through American distribution companies.

After establishing relationships with publishers

directly, Kiciński and Iwiński took it a step further

and began 'localising' content. This was enough

to ignite the creative flame and the pair decided

to open a development wing to the company –

CD Projekt RED was established.

Having an interest in fantasy RPG, Kiciński

and Iwiński approached the Polish 'Tolkein',

Andrzej Sapkowski, who had developed the

critically-acclaimed Witcher series of books,

believing they had little to no chance of

engaging with the author. To their surprise,

Sapkowski, who had agreed to license a mobile

game based on the Witcher books, told the two

budding developers to go and get the license.

This they duly did, and now eight years later

and after three delays, CD Projekt RED are

about to release the concluding part of The

Witcher trilogy:

The Witcher III: Wild Hunt.

Head of global communications Michał

Platkow-Gilewski told

STACK

recently that the

delays were necessary.

“It’s really unfortunate that we had to delay

the game but we see it like this – we either

release just a good game and make people say

that they could have pushed this [back] a few

months and polished it a bit, or do exactly that:

postpone the launch, squash the remaining

bugs and make this adventure even more epic.

“The things we focused on were mostly

We postponed the launch,

squashed the remaining

bugs, and made this

adventure even more epic

visit

www.stack.net.au

FEATURE

GAMES

The wait is over, Witchers.

It’s here!