weapons like the Bombenschuss, which is a
bolt action rifle with a slower fire rate but is
extremely powerful; and if you’re more into the
up close and personal approach we have the
Shockhammer, a heavy duty fast-firing shotgun.
Don’t worry, you can dual wield it for extra glory.
Last but not least we’re adding a completely
new Game Mode called “Challenge mode”,
which has the player replay one out of a bunch
of the best combat scenarios from the game
to compete for medals and points online. It’s a
fun way to finally settle who’s the most bad-ass
Wolfenstein player amongst your friends, for
sure.
The New Order
used its stealth sequences
well. Can we expect more in
The Old Blood
?
Something people seemed to agree on was
that everyone loved the stealth and chapters
where they could decide on how to approach
the enemies, so we listened to the players and
we’ve made sure that you have more options
this time around. If you want to be
stealthy, or a bit more tactical instead
of running in with guns blazing,
we’ve got you covered.
How long will a play-through
take?
The amount of hours you’ll
get from it depends a lot
on play style and if you’re
planning on finding all the
collectibles, Easter eggs
and other secrets in the
game. For the average
player though, we’re
estimating around six to
eight hours for the first
play-through on standard
difficulty.
gameplay in
The New Order,
and
there was still so much to explore!
What are you bringing new to
The Old
Blood
?
Quite a lot! We’re introducing several new
characters on both sides and there are also
plenty of new environments for the player to
discover. Thanks to new technology we’ve been
able to push the engine and make maps larger,
plus
The Old Blood
comes with a completely
new set of perks for the player to unlock. Of
course, we’ve added a wide array of new
weapons. One of my favourites is
the Pipes, which is a great multi-
purpose tool for B.J. (protagonist,
B.J. Blazkowicz). You’ll get to use it
as a melee weapon but also as a tool
to help negotiate the environment.
When it comes to the guns we
have the assault rifle (46-T), which
is heavy but still fast firing and
very lethal. We have precision
MAY 2015
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The New Order
was a good
example of how to successfully
rejuvenate a franchise and proved
that there's still a healthy market for
offline shooters.Were you surprised by its
commercial success?
Arcade Berg:
It’s fair to say that
Wolfenstein, as a series, had become a little bit
stale and that there wasn’t much expectation
from the gaming public for
The New Order
at
first. We took a risk not including any multiplayer
and instead focused solely on delivering a
single-player, narrative-driven experience.
Luckily, that turned out really well and the fans
appreciated where we put our time and effort.
When was the decision made to work on an
expansion?Was it part of the original grand
scheme, or did it follow in the wake of
The
New Order
's success?
From the beginning we had always wanted to
continue the storytelling around Wolfenstein and
the universe of
The New Order.
In the earliest
days of the project we had actually seen this
as DLC, but very early on in development, we
realised it had the potential to be so much more.
Something fun that could really stand up on its
own.
Where did the idea behind
The Old Blood
originate? Same writers?
Those who’ve played
The New Order
will
know that the end of that game left us with
some question marks about where the game
series could go next. The obvious solution at
this point was to look backwards in time to
events that happened before the start of
The
New Order
.
The Old Blood
is set back in 1946,
which gave us a great opportunity to further
develop our alternative history. We only featured
this period of time for the first hour or so of
From the beginning we always
wanted to continue the
storytelling around the universe
of
The New Order
• Wolfenstein: The Old Blood is out May 5Did you enjoy
Wolfenstein: The New Order
? Good news. Machine Games are back
with a prequel. Prepare to do battle with the Nazis once more in
Wolfenstein:
The Old Blood
.We spoke with senior gameplay designer, Arcade Berg.
ROUND
TWO