Background Image
Table of Contents Table of Contents
Previous Page  42 / 66 Next Page
Information
Show Menu
Previous Page 42 / 66 Next Page
Page Background

40

stem in sports: technology

The other big change in tickets is how they

are sold on a secondary market. Fans are used

to going to team Web sites to buy tickets, but

what about tickets for sold-out events? Be-

fore the Web, buying a ticket to such an event

often meant going to the event and wander-

ing the parking lots and nearby streets, hop-

ing to find a “

scalper

.” Scalpers would often

charge very high prices for what sometimes

turned out to be counterfeit tickets. Such

practices were also illegal for both buyer and

seller. The online ticket resale market, made

possible by the Web, printed PDFs, and scan-

nable bar codes, has changed all that. Now

sites such as StubHub offer a way for fans

to buy legitimate tickets and to shop online

for the best prices and seats. Pro leagues and

teams are even partnering with StubHub and

similar sites to help police against forgeries.

In a change from the days when teams fought

hard against ticket resale, today they are us-

ing technology to add to their bottom lines.

The Realities of Fantasy

T

echnology

has

turned

fantasy

sports

into

big business. The idea of fantasy sports

is that fans create “teams” of their fa-

vorite athletes that then compete against oth-

er fans’ teams in a wide variety of statistical

competitions. Baseball was the first big fanta-

sy sport, but it has been overtaken by fantasy