Speed Activities
6
6.8.2.5 Knockout Tag Relay
Activity
: This is run along similar lines to the Tag Relay but when a team is ‘tagged’ with the baton it
drops out. When the first team is eliminated, leaving three teams in the chase, the starting positions
are altered to ensure all teams are an equal distance apart. The chase continues and eventually a
second team is eliminated making it a final duel. Again the starting positions should be altered and
the course reduced in size to allow the teams a fair chance of catching one another.
It is best that the teams have at least six members and preferably seven or eight. A time limit of 2 or
3 minutes should be applied because with well-balanced teams, the chase can go on for a consid-
erable period of time. The chase is continuous so after the last member of each team has run his or
her first lap, the first member runs again and so on.
6.8.2.6 Over Under Tag Relay
Activity
: The same rules apply as those explained for the Tag Relay but the young athletes must
attempt to clear the hurdles and go through the tunnels and for safety a bean bag is used in place of
a relay baton.
131
15–20m
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©EVEQUE
WEB COPY
©EVEQUE