PaceSetter Book - page 94

Activity
: The group should be split into four teams and each team situated next to a specific piece
of equipment. Points are scored in the following way:
• Hi-Stepper–a return trip gains 1 point and each member of the team must complete the return run
before the next member can go.
• Standing Long Jump. Points are awarded for the line cleared and the rules are the same as the
game of Kangaroo Time.
• Hopscotch–a return trip gains 1 point and each member must complete the return run before the
next member can go.
• Speed Bounce 10 Speed Bounce = 1 point and the rules are the same as for the game Boing.
Each activity will last between one and two minutes depending upon the number in each team.
The members must try and score as many points as possible on each piece of activity. A small rest
period should be given as the teams rotate around the circuit. The team with the highest points after
performing on each piece of equipment will be the winners.
Jumping Activities
5
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